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Fancy popping the heads of the Hive? Might want to make your way to that downed Tomb Ship that’s become lashed to the tangled web of asteroids that make up this environment. Want to give the Red Legion a bit more what for? Head to Sorik’s Cut. It’s one of the first destinations to prominently feature more than three enemy races (Scorn, Cabal, Hive, and Fallen can all be found on the Tangled Shore, depending on what sector you are in). This massive new destination feels treacherous at every turn, but also varied enough to warrant persistent exploration. The Tangled Shore in the Reef is a wild frontier, cobbled together from wrecked tech and asteroids that are floating about. Cayde is a joker right up until the moment he dies, but those comedic moments are played out in support of the character and the emotion, not in spite of it.Įnter the Tangled Shore. There was also a severe imbalance of awkward comedy that simply didn’t land well in the face of the supposed seriousness of the situation. It’s a feeling that’s been missing since Destiny 1 and the Taken King/ Rise of Iron storylines.ĭestiny 2 hinted at these darker themes in the base game (loss of Light, mortality, humanizing a villain), but they were quickly forgotten as we moved into the endgame. Yes, the endgame actually fits in with the overall themes and lore, feeling more meaningful for our Guardians to take part in. Forsaken sets up enough threads through the vengeance story that the game easily springboards into the endgame once that initial narrative arc has concluded.
DESTINY 2 SCORN STRIKE PATCH
The revenge-oriented storyline of avenging Cayde’s death becomes a driving force, setting our Guardians on a collision course with Uldren Sov (Bungie even lowered the saturation and changed the contrast in a recent patch so that the game’s visual matched the new tone). You’ll immediately notice Forsaken’s much darker tone. On the Dark Path of Vengeance – The Story and Tone Most notably with Forsaken, Bungie’s made Destiny back into a lifestyle, so here are my initial quick impressions of the things I loved, and a couple things I don’t.
DESTINY 2 SCORN STRIKE FULL
Will the things I like now age well? Will the criticisms I have be fixed soon? Does the platform support future content releases and events effectively? It’s difficult to know any of these things even after a full week with the game.
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A review is a wall of text trapped in a moment in time, yet in just one week, a month, or three months, this game will have changed numerous times. And of course there’s the all new PvP/PvE hybrid mode, Gambit, which is about to get logged by the World Health Organization as a brand new addiction, because seriously just try and stop.Īll said, living games like Destiny 2 are hard to review. Competitive environments more your thing? The Crucible is waiting for Guardians like you. Fancy replaying older content? Hop into the revamped Strike playlist or go through the new Daily Heroic Story playlist. You can take on a bevy of new bounties from various vendors. The studio has slowly been fixing that problem since the start of the year, but Forsaken is where they really gave people reasons to come back at literally any moment.Ĭan I say there is too much to do in Destiny 2: Forsaken? You can make your way through the story and then hang out in the Dreaming City, Forsaken’s new endgame destination. Bungie wanted to design a game that could be walked away from without it feeling like a second job, but it had the adverse effect of alienating the core Destiny fanbase that wanted to do nothing but play this game. Once you were done, players found themselves hitting a wall where progression ground to a halt. Launch Destiny 2 had things to do, but it was a more rigid checklist. Running through everything that was added, I want to touch on the overarching theme that Bungie completely nailed with Forsaken: they brought back the hobby. Initial impressions are looking really, really good though. I also have a couple of (small) critiques that could very likely be resolved in coming updates. Destiny 2 is a game that you are in for the long haul, which means taking the time to make sure the content ages well with the repetition and grinding that it demands. The Dreaming City is still changing, the endgame grind has yet to be fully discovered, and the Raid hasn’t even launched yet.
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On that note, as a disclaimer, I hesitate to call this a review.
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